FRC Steamworks Team Update 06

Team Update posted 01/27/2017

The sixth Team Update has been published for this year’s game. Be sure to stay up to date with these, as they can add, change, or clarify rules to the game.

Pilots! Pay attention to the clarification on fully cranking a rotor, the turn counter will reset to 0 if you get distracted, don’t have 3 rotations, and come back to it later.

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Student Portraits

As we try to do every year, we’ll be taking student portraits (to help mentors remember names, and for the student bios on the website) starting Sunday & Monday this week. Please try to bring team gear if you have it (shirt or sweatshirt) on those days. We’ll setup makeup days for anyone who cannot be here those days, later.

Thanks!


FRC Steamworks Team Update 04

Team Update posted 01/20/2017

The fourth Team Update has been published for this year’s game. Be sure to stay up to date with these, as they can add, change, or clarify rules to the game.

Some edits to setting up the pits at competitions, more info on touchpads, and other competition info.

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Weekend Agenda

Below are some times for specific events happening at this weekend’s meetings. Be sure to check the Build Schedule for the full meeting times for this weekend.

Programming Sub-Team Meeting (Friday 7:15pm)

The programming sub-team will be meeting tomorrow (Friday) at 7:15 PM. If you are interested in helping with the programming aspect of our team, please try to attend. Beginners are encouraged to attend!!!

Design Discussion (Saturday 1PM)

On Saturday, at around 1PM, Zach will lead a talk about the design of this year’s robot. Be sure to be there for this valuable discussion.

Students Traveling Meeting (Sunday 3PM)

If you are traveling, please try to be at Sunday’s meeting at 3PM. We will be discussing the expectations and requirements of HYPER travelers.


FRC Steamworks Team Update 03

Team Update posted 01/17/2017 12:50pm

The third Team Update has been published for this year’s game. Be sure to stay up to date with these, as they can add, change, or clarify rules to the game.

Anyone thinking of trying out for the Human Player (Pilot) position should pay attention to S07.

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